Calgary’s hidden desire lines

This post originally appeared on Spur. There’s a wonderful urban planning principle that what we build for, we will get. The idea is if we build for cars and traffic, we will get cars and traffic. If we build for people, we will get people. The problem is that it’s sometimes difficult to figure out what exactly “building for people” looks like. […]

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Transit planning with ‘Cities in Motion’

This may not be surprising, but one of my favourite video game series of all time is a public transit simulation game called Cities in Motion. In this game, you are presented with a city that has no form of public transit whatsoever, and you are tasked with constructing a public transit system. You have a choice of […]

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Don’t Be Deceived by Brownian Motion

This post has no direct connection to transportation, however the phenomenon described in this post exist in any large, random system, including transportation. After reading this post, I encourage you to read Jarrett Walker’s post about confusing trendlines, and see if you can spot the Brownian motion argument, approached in a slightly different way. Lately, I’ve […]

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Suburban Geometry

Recently, and likely because I’ve been re-reading Jane Jacob’s famous city planning book The Death and Life of Great American Cities, I’ve been thinking a lot about city planning and layout. In particular, I have been thinking about how the geometry of certain neighborhoods affects transit’s ability to be effective. This is not a new idea, Jarrett Walker often […]

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The Unpredictable Bus – Part IV: Pick a Stop, any Stop

This is the fourth post in a series that attempts to tackle the issue that “my bus is never on time!”. I recommend you read the first, second, and third posts before this one, as there may be some references to the ideas discussed there. Last time we discovered just how much passengers can cause instability in the movement of buses at […]

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